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  • ... on the floor facing each other.The audience sees no interactions between chairs. The...
  • ... people was changed - or evolved - by the audience's presence and movement within the...
  • ... this information space accesible from audience from anywhere through mobile phone. With...
  • ... decision. All the strategy of the game is audible by the oppornents. Even you may be in...
  • E-Sparks -
    ...The goal of this project is an audio-visual interactive installation to explore the creative content...
  • Traceability -
    ... process of this workshop will make the audience aware of the hidden system (In fact, in...
  • ... typical interactions between the audience and the system. (Naoko Tosa)
  • zgodlocator -
    ... The program encodes the raw audio and converts it into graphic patterns mixed with the... itself. By rotating small dials, the audience may manipulate the magnetic fields...
  • cyberSM -
    ... an attempt to create a real time, visual, auditory, and tactile communication in the world...
  • sens:less -
    ... everything the user hears to the audience. On entering the installation the...