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Landstream
2007
-
2007
...Landstream visualizes the flux produced by
communication
technologies, the invisible signals which cross through us, and of which we are, most of the time, completely unaware. A programme analyses the flux running through a space, and transforms the data into visual...
Neuro Baby
1992
-
1994
... your tone of voice. So, coochie, coochie, coo, if delivered like a drill sergeant, will make Neuro-Baby scream. Usually,
communication
with computers is logical, says Tosa. I'm trying to make it more emotional” (Tim Larimer, URL:...
Making Clouds (The absence of weight)
2010
... with the DLR ( German Aerospace Centre). The Material, generated under unearthly conditions, mixes and raises the issue of
communication
structures of contemporary art with some quite surreal forms of science (nanotechnology, Fluid-dynamic research,...
Mobile Feelings II
2002
-
2003
video
...Tangible Biofeedback
Communication
Device Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture the users' heartbeat,...
Global Interior Project
1997
... the camera at the terminal is texture mapped on the surface of the avator. It realizes the ordinary functions of our daily
communication
s by using digital networking technology. It is a model of our
communication
media and a model of the world. The aim...
Autopoiesis
2000
-
2000
... behaviors change based on feedback from infrared sensors, the presence of the participant/viewers in the exhibition and the
communication
between each separate sculpture. This series of robotic sculptures talk with each other through a computer network and...
Satellite Contact
2004
-
2005
... connections between the material, functional, ontological and poetic qualities of the archive, as well as evoke networks of
communication
, digital data-flow and neo-Fordist production lines.
Fruit Machine
1991
-
1991
video
... aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of
communication
(person/machine/person), and the related iconography of fruit is chosen for all of its associative values in an...
The Connection Machines CM-1 and CM-2
1986
-
1987
... over the tens of thousands of processors, all of which could perform calculations simultaneously. The structures for
communication
and transfer of data between processors could change as needed depending on the nature of the problem, making the...
ambientROOM
1996
-
1997
... a sense of the ghostly presence of people in real and/or virtual spaces using non-intrusive ambient media and background
communication
channels. Ghostly Presence associates the activity of people with physical objects within the ambientROOM. Varying...
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