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Desert rain
1999
-
2003
... black jacket and asked to identify their objective from a
car
d with the picture of an unknown person. They were then led to six...
AirBoard
1997
-
2001
... (alpha) --test model-- A work for study. No person has been
car
ried. The final purpose of this version is to perform two jet...
In Real Time
2001
...anet
Car
diff's contribution to #10101 is a «Video Walk,» an original, immersive, site-specific art form. Museum visitors who wish to «do»...
Ittingen Walk
2002
-
2002
The "Ittingen walk" is an experience. Provided with a portable CD-player you are invited to walk through the charterhouse . Ones can hear texts and noises which refer on the real environment and become a multimedia experience. The "Ittingen walk" is
n o w h e r e - ein welt raum spiel
2005
-
2006
...in cooperation with: Gerald Nestler (Research), Christof
Car
gnelli (Sound), Oliver Irschitz (Production) --- I treat Wittgenstein's...
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
...in cooperation with various sound artists: Peter Szely, Christof
Car
gnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot...
Plan-it!
2000
-
2000
... based on serious research into possible developments and on a
car
eful observation of developments already underway. Each of the...
FemCity
2002
-
2003
... Gerhard Hanappi --- This Game is about
car
eers, lifestyle, dreams and realities of young women. FemCity is...
Desire of Codes
2005
-
2011
video
... made of human skin-like silicone on which a barcode is
car
ved, react to the audience following its own movement, thus showing...
Unformed Symbols: Another Side
2008
-
2008
... the work Unformed Symbols: Another Side (2008) recreates a
car
d game, but this time as if it were seen from the reverse side, with...
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