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  • ... now vanished structure to speak of the emotions and conflicts it engendered and represented in the past. As in a 3D computer game, users can wander along the Wall – not in the role of the omnipotent border guard, gun in hand, but in the role of a normal...
  • ... mortality, and countless other systems of spiritual belief for their promises of miracles, we are just as surely drawn to games of risk and chance. Reconciling spirituality with our apparently reckless attitude towards technology becomes less problematic...
  • ... can generate the illusion of human behaviour in computer animation. This long-term research started with the work "Children's Game", then "Animation Number Seven", and in the year 2007, "Marionettes". (In “Wheels”, I am using the same half human-half animal...
  • ... by Sophie Pester, supervised by Fleischmann and Strauss. Notable achievements include "deine Story.de" (2006) a narrative game for mobile phones, "Virtual Book: Digital Transformations" (2005) with search and retrieval functions for interactive reading...
  • ... stage for this drama-tragedy as a play of nature in action. The living are the tourists of death. If art is a serious game, then so is war. War is a game in which the body is placed at risk as an incessantly, unremittingly posed question of the...
  • ... to sensors in situ updated, by the flows of the presence of visitors.the recreated public place. Inside the Memorial, a game of images in the memory of photographs and videos, with characters/icons, designed the Gallery's ceiling, in anamorphoses,...
  • ... guard down because Spatial Sounds (100dB at 100km/h) is building a physical and tangible bond with you. After all it’s a game of attraction and repulsion between machine and visitor and with a rotating arm swinging with such force and power, closer...
  • ... corn glitch images in “AL GRANO: Hack.” By tapping, swiping, pinching and zooming on the Maya glyphs, the user engages in a game of deciphering meaning through ASCII and hexadecimal computer languages mixed with texts in the western syllabic language. These...
  • ... production it was decided that the fantasy world of the fairy forest would be updated to a modern fantasy realm of computer games, cyberspace and science fiction. There were several reasons behind this choice. First, as we were attempting to prove the value...
  • mimesia -
    ... Mimesia is not a painting though at first glance looks like one, it is not a film, for there is no story, it is not a game, there is no quest - it is an evocation of a dream, an unfolding memory. Mimesia using the visual effects of games...