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Activism
2005
-
2018
ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
make-A-move
2015
-
2015
"make-A-move," is an interactive installation involving two encased flat screens, digital animation, and physical computing. Two automated portraits - a female and a male subject photographed by the artist - react to the movements of passersby.
Can you see me now?
2003
-
2005
Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
Anna and Andy
2000
... ANNA AND ANDY uses Tolstoys novel as a
script
which drives a computer-generated...
Deep Sleep (Slipstream Project II)
2004
-
2005
... For example, at some points in the
script
the same scenes are played but with...
World Without End
2018
-
2019
World Without End Virtual Reality, Commission, Manarat al Saadiyat 2017-18 Overview For Manarat al Saadiyat cultural center program, "Ramadan Arcade", artworks were commissioned that addressed Emirates culture during the holiday season. For this
Unformed Symbols: Another Side
2008
-
2008
As the work Unformed Symbols (2006), the work Unformed Symbols: Another Side (2008) recreates a card game, but this time as if it were seen from the reverse side, with only the plain backs of cards visible. Real cards and projected images of
Power Struggle
2011
-
2014
video
Power Struggle is a live battle between four anti- viruses commented by an actor using the tone of a live football game report, a family altercation or a political confrontation. Each one tries to destroy the other three, eradicating everything in
City of glass: Sideways
2006
-
2006
... still secure identity. As we find in the
script
of recent Bangalore, the mall, the housing...
eavesdrop
2004
-
2004
video
Presented in a 360-degree purpose-built cinematic environment, 10 people forever repeat a certain 9 minutes of their lives. Exploring terrain that is at once spiritual, moral, ethical, psychological and physical, this ingeniously crafted artwork is
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