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Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
The Artvertiser
2008
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2008
The Artvertiser is an urban, hand-held Augmented Reality Improved Reality project that re-purposes street advertisements as a surface for exhibiting art. The project was initiated by Julian Oliver in February 2008 and is being developed in
Trapped rocket
2006
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2008
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its
Packet Garden
2006
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2006
Packet Garden captures information about how you use the internet and uses this stored information to grow a private world you can later explore. To do this, Packet Garden takes note of all the servers you visit, their geographical location and
TI
2004
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2004
C.E.B. Reas lives and works in Los Angeles. His work focuses on defining processes and translating them into visualisations. Since 2001, he has developed Processing, an open-source programming environment, with Ben Fry. Both Reas and Fry have
Nature
2007
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2007
I created Design By Numbers during in a time when getting artists and designers to program the computer was just beginning to become in vogue. I spent most of the earlier half of the 1990's espousing the importance of getting beyond the tools, and
House of Cards
2008
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2009
Director of Technology - House of Card's Music video, interactive data viewer, and source code. With Director James Frost and a bunch of other great people, lasers and sensors were used to create a 3D data "music video" for the band Radiohead.
Solar
2009
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2009
As I mentioned in a previous entry, I am working on an application to be presented at the V&A Decode exhibition opening in December. I was asked to rework the Solar piece so that it could be audio responsive in real-time. During the development,
Enerugii Wa Antee Shite Inai (Unstable Energy)
2006
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2006
Generative festival identity for the V&A's new landmark show Decode: Digital Design Sensations. The project is fully open source and include public comptetition to recode the original identity. Commissioned by: Victoria and Albert Museum, London
Stockspace
2009
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2009
Generator.x is a curatorial platform exploring the use of generative strategies and software processes in digital art, architecture and design. It focuses on a new generation of artists and designers who embrace code as a way of producing new forms
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