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D-G Cabine
2003
-
2004
An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “In
stru
ment Flying Rules” lays down the physical limitations
Bio-Présence
2013
-
2013
... the two surro
und
ing parts are like...
Syracuse Tree
2013
-
2013
In this piece, while observing the effects of new technology, Olga Kisseleva has singled out the conditioning of behaviour at the heart of complex systems on the local as well as the global scale. Her interventions, which are
stri
ctly related to
Tweet Time
2014
-
2014
... is to be fo
und
in the way it...
Plane
2000
-
2000
Three destinations host this performance, which consists of producing the same “micro-action” of throwing a paper plane. A video relates the stages of these initiation voyages to a Stalin- era building in Moscow, to the Grand Canyon in Arizona and
Hyper Real
2014
-
2015
For her new series “Hyper Reality” Olga Kisseleva has photographed food items stolen by consumers in a supermarket and recon
stru
cted them as still lives. Each photo allows one to paint a portrait. Olga Kisseleva’s historical references are situated
Velvet-Transcode
2010
-
2010
video
... The Velvet
Und
ergro
und
& Nico....
Electric diver
2011
-
2011
video
... director Seg
und
o de Chomón. This...
Technical Recreation
2014
... del m
und
o. Más allá, siguen...
homes | Photography and New Media Art (Homes | version 2), ehibition at Lumenvisum Gallery, Hong Kong
2015
-
2015
... Research F
und
). The work was...
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