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  • Geode - video
    Taking the shape of a glowing, organic crystal, Geode is a 12-feet-tall video mapped sculpture that fuses soundscape, public art and visual projection into one immersive experience. Each surface of the crystal flows and ebbs with improvisational
  • Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound
  • CROSS AND PLANE TO SPACE 2017, stereoscopic 3D animation, HD video, 8:05, loop, color, stereo. For projection at the ceiling. The title refers to Kandinsky's book "Point and Line to Plane" - here to the historic antipodes illusionism and
  • Camerin Obscura -
    *Camerin Obscura* is a hand made Camera Obscura - an ancient tool for visualization - that integrates a basic artificial vision system and a sound server looking for an unusual experience integrating image, audio and computation. From a cultural
  • "Botanica e Interfaz " consists of a native plant garden and a databases which collects the information about the environment state in Colombia.
  • Open(ing) Source -
    To open the source code is one of the most significant processes in our contemporary technological landscape -the main reference is the free software culture or so called open source culture-. Opening the code means to share and to make something
  • Virtual Station is an audio-video project which reminds us of the existing emotional states of a human being. The key of the project is the computer-human interaction. The project involves visual, auditory and emotional receptors. Visual and sound
  • IN TIME AND SPACE -
    ”Joining different life forms, two different DNA, creates an even more beautiful and more resistant life form, a stronger DNA. Unknown life forms from other planet came down to Earth, in a silent crash of two worlds.” Using the symbiosis of two
  • Noor: A Brain Opera, Ellen Pearlman’s latest installation, is a 360 degree fully immersive, neurologically driven performance that took place on May 18, 2016, ISEA 2016 Hong Kong international society for electronic art. An EEG (electroencephalogram
  • Activism -
    ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With