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FishFace
1997
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1998
FishFace is a gestural input device with proximal visual feedback. It detects motion using a "LazyFish" electric field module, and displays graphics on an array of LED's. The integration of the display and sensing creates the illusion that the
Ambient Fixtures
1997
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1998
This project explores the use of physical fixtures and objects to display temporal information within an architectural space in a subtle and aesthetically pleasing way. Ambient Fixtures present and communicate information through their changes in
Torso
1985
A work using simulated recombinant genetic algorithms. The piece used two live computed image sources for two of the monitors, one prerecorded computer animated sequence and two live video feeds from surveilance camera's installed in the space. A
Habeas Corpus
2006
Habeas Corpus is a permanent large scale publicly sited immersive interactive installation composed of two parts. The first part is encountered on entering the subterranean area of the Allen and Overy building in the City of London. As the viewer
reWrite
2007
The focus of an artwork such as reWrite is identity. The work addresses this theme through the use of interactive systems, where the relationship between the viewer and the artwork is explicit and active. This act of interaction functions to raise
Pulsate (An Ear on the Wall)
2007
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2007
Pulsate (Ear on the Wall)(2007) Sachiko Kodama Collaborator: Minako Takeno In a white room a table, chair and an ear hang on the walls. The lighting of the room wraps down from the ceiling and onto the vertical wall. These off-centered
Expressive Kinetic Objects
1997
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1998
To explore the use of motion of physical objects to convey information and emotion, we have designed a series of Expressive Kinetic Objects. The Dyna-Lux is a kind of Expressive Kinetic Objects. The Dyna-Lux is a table lamp augmented with a
I/O Bulb and the Luminous Room
1997
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1998
The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
mediaBlocks
1997
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1998
The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
Morpho Tower Seroes (2006)
2006
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2006
My first project “Protrude, Flow used six electromagnets. But, the electromagnets occasionally prevented people from viewing the moving liquid. To solve this problem and to simplify the work, I discovered a new technique called “Ferrofluid
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