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  • ... virtual spaces. What was the significance... HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES... the world to make use of a data glove and a... paving the way for future immersive...
  • ... 2001 - 2008 The "Digital Sparks... Euro each for the best students. The winners... the user receives detailed... is an interface for browsing all of the...
  • Between 0/1 - video
    ... contemplation. What looks like a... 0 and 1: Numerical Dream or the Generative... of unimaginable forms, inviting us to...
  • ... meanings about what Otto and Mops do, the... sound poetry of the famous Austrian poet... castle focuses on integrating on-line... i2tv is a model for an electronic arena...
  • Liquid Views - video
    ...QUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid... are the only real things happening here. The... touch as a medium for visual contact and...
  • Peep Hole -
    ... spectatorship in the context of the... from the performing body to include the...
  • The Fox -
    ... and control in the interactive... A live performance and ‘game’ interface, which sought...
  • ... o informal e o formal, as situações de...
  • Semantic Map -
    ... culture. Somewhat along the same lines,... SEMANTIC MAP - A RADAR FOR THE DATA COSMOS (2001/04)... with each user. As McLuhan often... SEMANTIC MAP - A RADAR FOR THE DATA COSMOS (2001/04)...
  • ... PhD research. The central concept of the... the audiovisual form, his own perspective...