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Uncle Roy All Around You
2003
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2003
Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total
Plasm: A Country Walk
1994
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1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
Biotica
1999
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1999
An immersive journey into a world of artificial-life creatures. Viewers use their arms to fly and navigate in a virtual 3D world of evolving, swimming and pulsing a-life creatures. (source: www.mimetics.com)
Cross-Control
2001
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2001
Cross Control was initiated from the perspective of the rapidly changing experiences in the contemporary city, caused by the increased use of computer and mechanical techniques. Machines, intentionally developed as expedients, are being accepted at
Versifier
1998
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1998
VersifierArtist: Gina CzarneckiComment:
IDfone
2005
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2005
Interactive digital video installation, variable size IDphone evokes an ambivalent conjunction between the Freudian notion of the Id, contemporary I.D. systems (biometrics) and a video-phone gone wrong. Employing digital "mirrors" that reflect
Intervention Mit Drei Hunden
2000
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2000
An expressive interaction between three dogs making comment on a debate over the changing position of art within Europe. Three pure-bred German Shepherds were chained at three different locations in the space. These locations were their territory to
Plasm: In the Breeze
2000
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2000
Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
Plasm: Yer Mug
1996
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1996
A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
Plasm: Above the Drome
1991
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1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
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