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Classroom of the Future
2001
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2001
A unique opportunity to create a new learning environment, the new classroom at Mossbrook Special School is a Science teaching space, designed for learning about the natural environment through direct interaction with it. The school is situated in
Sauna01-02
2000
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2007
video
Sauna_01 #1, realized at the San Francisco Electronic Music Festival 2000, consists of a 10 x 14' enclosed room within which is positioned a 4 x 8' tank-a half cylinder resembling what Sponge termed a "cargo cult MRI chamber." The Sauna tube is
Timo Kahlen: carpe diem, 2011 interactive net art
2011
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2011
In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction
Wavefunction
2007
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2007
Wavefunction is a kinetic sculpture comprised of fifty to one hundred Charles and Ray Eames moulded chairs (designed in 1948) and placed in a regular array of rows, facing the entrance to the exhibition space. When someone approaches the work, a
1995/96 Sleeper’s Guts with William Forsythe, Ballet Frankfurt, Video and Set Design Frankfurt, Germany
1995
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1996
video
Notes for Sleepers Guts Seaman/Forsythe Exchange over the pacific (weave of the airline trajectory) 26 / 09 / 95 (part 2) just sitting here in sydney - 9 / 10 / 95 (part 3) Part 3 a attraction / architecture / association / algorithm / arresting /
Sprache Sehen
1996
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1998
Computer-controlled interactive light installation Polytechnic school Bregenz (AT), extension Baumschlager/Eberle, competition, realization 1996–8 [English title, 'Seeing Language'] In each of the three staircases of the new building of the HTL
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
Trans-E: enigmas da pedra
1997
The interactive installation offers exchanges of body signals using a sensorized carpet to capture people displacements. The information are sent to a neural network which mangage the artificial system and gives life to the physic environment. A big
Ian Andrews & Timo Kahlen: Sound Drift
2005
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2005
In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction
Trapped rocket
2006
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2008
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its
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