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Supply Chain Visualization
2001
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2002
The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
Tangible Query Interfaces
2001
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2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Eye contact
2006
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2006
video
Eye Contact is the first piece of the Shadow Box series of interactive displays with a built-in computerized tracking system. This piece shows eight hundred simultaneous videos of people lying down, resting. As soon as a public member is detected,
Homographies
2006
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2006
Homographies is a large-scale interactive installation featuring a turbulent light array that responds to the movement of the public. The installation consists of 144 white fluorescent light tubes which are hung from 72 robotic fixtures on the
Less Than Three
2008
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2008
"Less than Three" is an interactive installation of light strips that form a network between two intercoms. As a participant speaks into an intercom, his or her voice is translated into corresponding flashes of light and this light pattern is
Actuated Workbench
2001
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2002
The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
PegBlocks
2000
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2001
Pegblocks are networked tactile transducers. As users manipulate the array of pegs, sliding them back and forth, motion is converted to electricity and converted back into motion through out the rest of the network. The resulting movements of the
Microphone
2008
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2008
(...) The result is surprising because the sound comes directly from the microphone, which "speaks back", and because it is a memory of what already has been said. People initially only say something short like "hello" or "I am the decider" but
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