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Carnivore: Black and White
2002
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2002
Sacred texts drawn as calligraphy: Some of the most powerful books in history are trying to connect people to something that is beyond the range of ordinary thinking. These same books, when read through ordinary thinking, can be reduced to rules and
Pulse
1999
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1999
Together the two projects, "p-Soup" and "Pulse", offer an experience of the special saturation and hue of monitor colours in varying combinations and continuous movement. The automation of image production is a fascinating dream born out of the
Point to Point
2001
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2001
"Point to Point" (Networked installation, website, computer, projector, and video cameras) is a public art work that uses the motion of people in public space to drive an evolving graphic display. The display is projected onto a wall in the space
Thalamus
2010
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2010
'Thalamus' is a simple user led environment designed for DATA projection into a gallery space where the user navigates the work with a mouse or slider set on a plinth placed squarely infront of the projection. The piece uses a metronome scale as a
The Waiting Room
2002
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2002
"The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving
Feed
2001
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2001
FEED consumes the web. A play on the technical term "data feed", FEED does not supply information, it consumes information, reducing structure, meaning and content to a stream of text and pixels. An anti-browser, FEED unravels the web. Contemplative
solid
1999
Solid is a group of 4 Java coded pieces consisting of unusual yet simple structures that can be twisted, stretched and generally thrown around the window by clicking and dragging the objects. The special quality of these pieces comes from how
Sacred Code
2003
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2003
"Sacred Code" is a rumination on three holy texts:The Old Testament, The New Testament and the Koran, as seen through a digital lens. In this new artwork, Napier has created algorithms that read these three books bit by bit, literally reading
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
Microvenus
1986
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1986
Joe Davis concepted "Microvenus" explicitly as an artwork and living art. His aim is the investigation of possibilities of communication with aliens and the search of longliving informaiton carriers. The main aim of the project is the investigation
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