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  • ...“falling asleep” is an online interactive and performative virtual self-portrait, a ludic yet introspective journey into the depths of sleeplessness and the artist’s long-lasting struggle with insomnia. Clones of Martina’s body fall relentlessly and continuously across...
  • Trans Plant - video
    ... and displayed there for a period of 3 years. In "Trans Plant" visitors enter a semi-circled room and become part of a virtual jungle which starts to surround them. As the visitor steps forward into the installation space, he will see himself...
  • ... is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3 research program—a cooperative...
  • Alembic
    ..."Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D images. These virtual...
  • ... Mexico City’s historic centre was transformed by immense light sculptures created by participants on the Internet using a virtual reality program. A personalized web page was made for every participant with comments, stats and virtual and real images of...
  • Nuzzle Afar -
    ..."Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals. Two terminals are...
  • ...Heartscapes is an immersive virtual environment that offers interactions into a simulated virtual heart. It is a place for the body totally involved in a sensation of a dissolution of its corporeal boundaries, melt up with the environment. The artistic work uses the...
  • ...The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with multiprojetions AR and VR...
  • ... to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the architectural environment of the venue, where the visitors themselves stand. Suspended from metal poles,...
  • Intro Act - video
    ... Lyon France. In "Intro Act" visitors enter the installation space and immediately will find themselves projected into a virtual space in front of them. As they move their body in the real space, different three dimensional evolution of abstract...