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  • ... creatures with more and more successful behaviors can emerge. The creatures shown are results from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube. Karl...
  • Tesla Electric -
    ... Moeck, a faculty member of KU's Department of Architectural Engineering and an expert in using Radiance in lighting simulations. Check out his student's award-winning lighting designs on the web. (source: www.ku.edu/~mreaney/reaney)
  • Panspermia -
    ... suggests the underlying biological methods that were used to efficiently create an unusual level of complexity. Dynamic simulations and particle systems were also employed to achieve motions that are calculated automatically.
  • Particle Dreams -
    ... as an explosion, a snowstorm, a tumultuous head, and a waterfall. Data-parallel computation was used to perform physical simulations on thousands of particles simultaneously, one processor for each particle. Karl Sims
  • SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
  • ... of the first model began in July, 1985, with support from the IS Institute. While this instrument is not yet complete, simulations by supercomputers have been circulating on videotape since 1989. The Cathedral performance in the Fall of 1992, the...
  • AR-Jig -
    ...Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real scale feelings of digital data that could be useful in design explorations, there are a few practical uses...
  • ...Marcello Mercado 38% und Simulationen, 1999 Videoart, 4' 39", stereo 4:3 colour https://vimeo.com/59615939 Music by Marcello Mercado Edited by Marcello Mercado Animation by Marcello Mercado
  • ... series of ”body paintings”, the body becomes the shaping pulse. Recordings of body movements in space are coupled with fluid simulations. The generated forms follow the movement of people, translating physical body language into a transparent-digital gesture,...
  • ... work. Another aspect is the fact that the created bots don’t have any access to the conditions of their behavior within the simulations. They cannot change the rules of their reality. The works visualize a world in which autonomy is only given to the creators...