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Lightpools
1998
Lightpools or El Ball del Fanalet is a multi-user experience that uses Virtual Reality (VR) technology. It takes place in a circular arena approximately six meters in diameter, onto which a real-time computer generated image is projected from above.
IO_dencies Series [Tokyo/Sao Paulo/Ruhrgebiet/Venice]
1997
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1999
In the search for new forms of urbanity the influence of media technologies on the perception of and on the engagement with social constructed spaces becomes evident. Under the conditions of telecommunication, digital networks, distributed
anonymous muttering
2001
Eventmodul::anonymous.databody.muttering addresses the phenomenon of our digital identity. knowbotic research builds data bodies from the many personal traces we leave when using forms of digital communication. In this installation, visitors can
Mental imMigration
2001
Mental imMigration is a collective networked environment which allows on a playful level experiental approaches to new forms of global teleworking. This work requires from teleworkers a mental, immaterial migration in another cultural logic. This
Naked Bandit
2004
Knowbotic Research investigates in the context of the "war of terror" legal frameworks which inscribe and determine in mostly invisible layers our public fields of action. KR directs the attention away from the dominant layer of represen-tation
Mobile Feelings II
2002
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2003
video
Tangible Biofeedback Communication Device Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture
The Book after the Book
1999
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1999
The Book after the Book is a hypertextual and visual essay about cyberliterature and the net_reading/writing_condition. Its main focus is non-linear narratives, which reconfigure the literature/book relationship starting from the very notion of
esc for escape
2004
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2004
esc for escape is cross media project on error messages. A documentary on life beyond the screen with outputs in DVD, electronic billboards and indoors exhibition, mediated by Internet, SMS e MMS. The audience was invited to submit error
Heartscapes
2005
video
Heartscapes is an immersive virtual environment that offers interactions into a simulated virtual heart. It is a place for the body totally involved in a sensation of a dissolution of its corporeal boundaries, melt up with the environment. The
American Lessons - The White Room
2001
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2001
The White Room is a metaphor that illustrates the Brazilian atmosphere face to the constant changes in the domestic economy. Moreover, it points to the delicate balance between North and South - in terms of world geography -- after globalization.
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