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  • ...The animation Global Vulva connects female figures and vulva symbols from different times, countries and cultures, while they morph into each other - the cultural meaning of the female genital becomes visible again. You'll see paleolithic engravings, the Greek goddess...
  • bigQuestions.com -
    ... search the database for terms other than the big terms and get some idea how these terms are used and contextualized in our culture. 2. A code function: It gives visitors to the site a chance to watch in real time as the data-mining software does its...
  • The Port -
    ... of trust in a virtual environment, and how community building can establish a sense of autonomy without imposing an internal culture of control.
  • TeleZone Overview -
    ... social networks by way of spatial concentration. At all times they have been the centers of power, capital, knowledge and culture. 20th century cityscapes are determined by industrial machines, the acceleration of traffic, transport and communications...
  • bottlogues -
    ...Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless extension of physical...
  • ... interact with. Totem poles and native landscape surround the house, producing a space for meditation with virtual nature and culture. In Yuxweluptun's virtual environment project there is no helmet, no way to seemingly escape the space you occupy....
  • Open Head
    ... will accelerate and consequently allow them to clearly see the generated images. In our constantly upgraded information culture we are forced to continually absorb information faster. This installation seeks to explore the possibility of influencing our...
  • ... journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available MMB Architectonic-multimedia installation, MMB Virtual Application and MMB Net-version. The...
  • ... fiction and UFO. The magazine’s mission was to be a magazine of ideas, becoming a node in a larger network of digital culture publishers. The magazine was also committed to give its topics a proper visual frame: focusing on graphic design and how it...
  • Tele-Lectures -
    ...video documentation of lectures by renowned artists and academics produced in collaboration with well-known partners from the fields of culture and science. Selected lecture series on “Iconic Turn“, ”Migrating Images“, “Frames of Viewing“, “Mapping“, “Generative Tools“...