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Liquid Views
1992
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1992
video
LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
Memory Theatre VR
1997
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1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
Algorithmic Visualizations
2002
Algorithmic Visualizations" consists of images created directly from mathematical equations that have their origins in image processing algorithms used to enhance or analyze digitized images. This approach consists of rule-based processes that
Membrane
2004
video
Archived Blog: http://spongemembrane.blogspot.co.at/Membrane is a responsive installation by the international art research group Sponge that proposes a novel way of communication by gestural interaction. Large sheets of translucent Lexan plastic
NYTE - New York Talk Exchange
2008
Visualizations for the New York Talk Exchange, a project by the Senseable City Lab at MIT for the MoMA. New York Talk Exchange illustrates the global exchange of information in real time by visualizing volumes of AT&T long distance telephone and IP
An Engine of Many Senses
2013
video
An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It includes a series of media elements that combine and recombine over time -- 3d images, 2d stills, generative audio, generative
mimesia
2003
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2003
Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and
Marchive
2014
The authors developed mARChive using the AVIE 360-degree stereoscopic interactive visualization environment. For this project they selected eighty thousand heterogeneous digital records of objects from Museum Victoria collections, out of a total
OSMOSE
1994
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1995
video
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
eCulture Factory
2005
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2008
video
ECULTURE FACTORY 2005 A temporary Laboratory for Digital Culture and Interactive Media directed by Monika Fleischmann and Wolfgang Strauss, was funded by the EU, the Bremen Senate and Fraunhofer IAIS (May 2005 – May 2008). The objective was to
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