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  • ... of personal data traveling along a network of transparent information highways that are connected to an electronic virtual border.
  • ... sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between the optical and the electronic, through sounds and images transformed by...
  • ...a straw-like user interface (SUI) developed by inami laboratory at keio university, japanis an interface system that allows user to virtually experience the sensations of drinking. this simulation is based on the research data collected on the actual pressures,...
  • Conversation -
    ... issues of spectatorship by emphasizing participatory action and two-way communication. Kac’s hybrid networks of physical and virtual spaces dislocate audiences within environments that examine how vision, touch, hearing and voice are facilitated and...
  • ... disputed events and the opinions of the characters who dominated their aftermath. Conversations is a distributed multiuser virtual environment composed of three electronically linked installations that are positioned at remote locations within the...
  • Cosmopolis
    ... ( 2000 square feet ). Equipment : * 12 retroprojection screens, 4x3m * 12 video projectors * 12 virtual reality telescopes * 12 plasma screens * 38 PC * 24 hp… Size: * 22m in diameter plus additional...
  • ... artistic concepts start a competitive dialog, they influence and penetrate each other. Given the current victory of virtual worlds, this animation reflects the history of illusionism and its assumed overcoming in modernity.
  • Cross-Control -
    ... same also applies for the insight into the series of actions that lies behind the mechanism that one single touch to an often virtual button generates. For most it’s totally incomprehensible but nevertheless they are succumbed to the fact that it does...
  • Cube
    ... frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo- images to be virtually projected in this way.
  • ... dynamic audio-visual compositions in real time. The Cubey 1.0 incorporates both a physical cubic sculpture and a digital 3D virtual model of this sculpture that is projected onto a wall. This virtual model provides audio and visual feedback of users’...