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  • ... and creeds. These themes will be analyzed, interpreted updated and proposed in a dynamic mode in the applications and virtual as well as multimedial contents of CICV. Contributing as a consequence, in an integral mode in the cultural and evolutive...
  • ... technology, science, architecture and culture. The project is available MMB Architectonic-multimedia installation, MMB Virtual Application and MMB Net-version. The Multi Mega Book in the Cave was developed for CAVE: Cave...
  • ... of a real stylized puppet, Pinocchio Puppet of 1.8 meters in height made out of wood and metal. In the scenary where Virtual Pinocchio acts is integrated a screen measuring 3 x 3 and on which the new life of Virtual Pinocchio evolves. The...
  • ...This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena. The Virtual...
  • ... that allows users situated on each side of the Atlantic Ocean, Paris and Montreal, to meet each others and to interact in a virtual space they have created together. A person enters on each side of the virtual tunnel that links the Musée d'Art...
  • ... Mexico City’s historic centre was transformed by immense light sculptures created by participants on the Internet using a virtual reality program. A personalized web page was made for every participant with comments, stats and virtual and real images of...
  • Morphogenesis -
    ... dimensional organic form. it consists out of two coupled systems. one system exists in real space, visitors interact with a virtual organic projected onto a 4 by 3m back projection screen via a special interface box constructed for that purpose. the second...
  • Beyond Hierarchy -
    ... Jill Scott presents to the audiences excerpts of the personal lives of Ruhr region workers of the 20th century in form of virtually re-constructed characters. The audiences are invited to meet Sophie, an ammunition factory- worker from 1918, Piotr, a...
  • ...In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in which they will change...
  • Digital Body-Automata -
    ... of medical imaging and computer mapping of the interior of the human body. Such is the experience of "Interskin", a virtual reality game between two players and a moderator. The moderator can only observe and interrupt the players, while the players...