Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
76
77
78
79
(current)
80
(more)
119
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Trigger
2005
Trigger explored the vignettes, ebbs, flows and narratives that emerge from the relationships we have with urban spaces. It featured seven projections that were configured to fill the stairwell space. Visitors passed through a set of 12 motion
Virtuelle Mauer/ReConstructing the Wall
2008
video
Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
FACT Centre
2003
-
2005
External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
Anamorphic Kinetic
2011
In 2011 a kinetic installation for the deutsche bank headquaters in Frankfurt had been realized on the basis of an anamorphic distortion of their logo. The logo had been designed by anton Stankowsky in 1974 and was a radical step towards simplicity
Goldsegen
2014
Participatory Augmented Reality Public Art Project. "Goldsegen (Golden Blessings)" - How much do you need to be happy? This project engages and questions the mechanisms of consumption and their promises of happiness. The artist posed the question
Brakelights
2004
Brakelights is a real-time computer system that senses color changes in the environment to make choices from a database of dialogue lines…a live cinema-generating machine. The program reads the color levels in every pixel of every frame in real
Celestial Mechanics
2005
Celestial Mechanics is an artwork intended to be viewed in a planetarium dome. Instead of stars and planets, the ‘night sky’ program reveals many of the aerial technologies hovering, flying, and drifting above us. The project mixes science,
GPSFilm
2008
video
GPS Film is the first locative media narrative system to merge mobile and GPS technologies. A way to watch cinema based on the viewer’s location and movement, the original source code was released as an open source application. Now recognized as
Starbright World
1994
-
1997
Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
Totem of Heavenly Wisdom
1996
To create this 5-channel video sculpture the artist searched for abstract forms and movements of the human body that trigger powerful associations with the processes of life and death, transforming images of "innocent" body parts into fetishistic
1
…
(more)
76
77
78
79
(current)
80
(more)
119