Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
76
77
78
79
(current)
80
(more)
305
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Placeholder: Landscape and Narrative in a Virtual Environment
1992
-
1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,...
sexBot - dirty talk for the terminally shy
1999
-
1999
sexBot is an exploration into the nature of technologically mediated encounters. It seems the more alienating a communication technology; the more its users are able to project their own erotic fantasies onto their experience.
Using voice...
Inhabit the Meat of your Body
1995
-
1995
Inhabit the Meat of your Body is an interactive video installation / performance created using Mandala on an Amiga. Participants are taken on a roller-coaster ride inside a human body while standing in front of a large video screen. A video camera...
The Parallel Dimension
1998
-
1998
In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation...
BRAINSONGS - WELCOME TO MY BRAIN
2001
-
2002
W E L C O M E T O M Y B R A I N
The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic...
Elusive Self
2002
-
2017
ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an...
linescape.cpp
2002
-
2002
enter project here: artport.whitney.orgScroll down to the bottom of the code to launch its results.Commissioned by the Whitney Museum
Magnet
1997
-
1997
Interactive digital video projection environment 14 x 8 x 7 metres
2 large scale video projections, black and white, multi-channel interactive sound
In collaboration with Stuart Jones (sound)
Produced whilst Artist In Residence at the...
The Reading Room
1997
-
1997
Mixed media installation 10 x 6 x 4 metres
Aluminium construction, glass components, limited edition artists' books.
Jointly authored with Fiona Gunn, Christchurch, New Zealand.
(source: http://www.littlepig.org.uk)
In Real Time
2001
anet Cardiff's contribution to #10101 is a «Video Walk,» an original, immersive, site-specific art form. Museum visitors who wish to «do» Cardiffs piece are given a small digital camcorder equipped with stereo headphones. It contains a tape that...
1
…
(more)
76
77
78
79
(current)
80
(more)
305