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Which one is true?
2019
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2019
Reality has become more precious with the advent of artificial intelligence. We are now living in the era of post-truth and is bombarded by fake news and manipulated by social media. With the advent and popularization of artificial intelligence used
Mixed Media (1982 - 1984)
1982
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1984
To enhance his performances, presented between 1980 and 1982 in Rio de Janeiro and in other Brazilian states, Kac started to produce visual texts, small sculptures, graffiti, and other kinds of images and objects. After the conclusion in 1982 of his
NFT Buddha
2022
NFT Buudha is a commentary on the NFT-based art trend of the early 2020's. Drawing on Nam June Paik's "Video Buddha" and the author's "Suburban Meditation" (2003-08), the piece is an intersection of Paik's meditation on media and the author's
Secret Detours
2017
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2018
The 360° video »Secret Detours« served as an immediate approach to digitally preserve a Chinese garden in Singapore. Currently, my collaborators Benjamin Seide, Ross Wiliams and myself have developed a range of different versions in order to explore
Forced Leisure
2015
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2018
A hammock, a symbol of leisure, relaxation and even freedom, is combined with elements of a straitjacket. Textile sensors are woven into the fabric and measure the “degree of relaxation”. Movement and attempts of escape are detected in different
Purification
2010
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2010
Purification created during artist-in-residence in New Zealand at Unitec, the integration of local Maori myths, symbol and Nu Shu, trying to continue or construct new mysterious characters. The concept comes from both water and water surface,
Liminal Spaces
2015
video
Visitors inhabit a dome-space where they move, communicate and interplay with performers. An experience of audience participation and multi-user interaction. Home to layers of performance, image, sound, text and interactivity, the dome space
[In code]
2012
video
The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,
recombinant - the techn(o)rganic body
2003
video
Performers interact with images and sounds and manipulate four mobile projection surfaces, orchestrating a set of changing architectural constructions. Spectators circulate freely like visitors to an installation, accessing multiple points of view
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
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