Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
73
74
75
76
(current)
77
(more)
274
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
A Light Rain
2004
-
2004
Viewers take an umbrella, walk into the rainbow, and hear music played by water streams. (source: www.well.com/~demarini)
Tongues of Fire
2004
-
2004
Film recordings of vibrating flames represent the articulations of speech, based on 19th century manometric flame devices. (source: www.well.com/~demarini)
Wavescape
2003
-
2003
A permanent interactive sound installation for the Ft. Lauderdale International Airport. (source: www.well.com/~demarini)
The Lecture of Comrade Stalin...
1999
-
2002
The Lecture of Comrade Stalin...Artist: Paul DeMarinisComment:
SoundSlam
2002
-
2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
His Master's Voice
2001
-
2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Shadow Dance: Eclipse
2001
-
2001
This multimedia exhibit is not a kiosk, there is no mouse, no keyboard. Shadow Dance: Eclipse Exhibit is an interactive, multi-user, multi-channel, floor-sensor driven environment encouraging its users to create an eclipse by aligning the Sun, Moon
Inter DisCommunication Machine
1993
Equipements which exchange views between two persons. You can only see through the other person's eyes when you wear these machines, which forcibly put you in the other's place. These were made to obscure the border between identities of
Grind Snaxe Blind Apes (A Study for Pomeroy's Tomb)
1997
Grind Snaxe Blind Apes (A Study for Pomeroy's Tomb)Artist: Paul DeMarinisComment:
Cyberflower
2000
Cyberflower IV, 4. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with artist's studio seal in red. The seal characters read "Little Path Studio" for "Pathway Studio" “Cyberflowers” son flores digitales cosechadas desde el universo
1
…
(more)
73
74
75
76
(current)
77
(more)
274