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  • In its 2006 Gallery, the journal Nature chose an image that spatially lays out different areas of science in a plane. It is a reduction of a large-format (42" x 43") paper print. The map was constructed by sorting roughly 800,000 scientific papers
  • Falling Girl is an immersive interactive narrative installation that allows the viewer to participate in the story of a young girl falling from a skyscraper. During her miraculously slow descent, the girl reacts to the people and events in each
  • In this impressive poster developed by Dick Klavans and Bradford Paley, with the help of Kevin Boyack and ISI data, one can see the variations in how different nations pursue science. The concept is not only ingenious but also takes full advantage
  • Wind Map
    An invisible, ancient source of energy surrounds us—energy that powered the first explorations of the world, and that may be a key to the future. The wind map shows the delicate tracery of wind flowing over the US. Fernanda Viégas and I created the
  • down Jones
    excerpt from an Interview with the Thing (http://epidemic.ws/downJones_press/THE_THING_Interview.htm): Q: Your latest project, downJones [sendMail], is a demo of a virus for webmail sofware that slips short phrases into the body of any e-mail. In
  • "Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of
  • Blow Up records, amplifies, and projects human breath into a room-sized field of wind. The installation comprises two devices. The first is a rectangular array of twelve small impellers, which stands on a table on one side of the gallery. This small
  • This forkbomb is a kind of poetic virus. If its visually attractive line of only thirteen characters is entered into the command line of a Unix system and the enter key is pressed, within seconds the computer will crash because the devious little
  • This piece was created as an interactive 'virtual gallery' in which the user can explore a computer rendition of the gallery in which the computer is housed. It is also possible to depart this space and enter into a number of fantasy spaces,
  • The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These