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Off-Sense
2001
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2001
Off-Sense is an extended version of Nuzzle Afar. Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
Exercise in Immersion 4
2006
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2007
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
Lo Yo Yo
1988
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1988
Lo Yo Yo is about the enormous volume of electromagnetic information which invisibly permeates the space we live in. The piece randomly scans the radio broadcast bands producing a real time five channel mix. Scanning controlled by an arbitrary,
Sometimes Always/Sometimes Never
2005
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2007
Sometimes Always / Sometimes Never / Sometimes discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment appears as
Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
AL GRANO: Augmented-Cereals
2013
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2013
video
AL GRANO: Augmented Cereals is an art, science and technology installation in public space. This is an Augmented Reality work in which consumers interact with the work via smartphone in a supermarket breakfast cereal aisle, using an Augmented
Phoney
2006
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2006
Most days we spend a great deal of time watching screens and massaging interfaces. It is only through the looking glass of our devices that we may assume our electronic doppelganger. Wearing it like invisible armor, our avatar helps us navigate and
mission impossible 1862
2010
An interactive 4 channel video installation for actors and the audience describes the life of the Missionar Jakob Friedrich Ziegler, who moved in the mid-19th Century from Dagersheim near Stuttgart to Dharwar in Karnataka, India. Chris Ziegler:
The Connection Machines CM-1 and CM-2
1986
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1987
The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a
Digital Cubes
2002
Digital Cubes consists of four cubes with a display on the top side that show various light patterns depending on how they are arranged. The Digital Cubes react very dynamically. One cube alone is dark and seems to be passive. When two cubes are put
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