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Functional Portraits
2002
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2003
"Artists have been trying to represent in portraits not only the physical appearance of the subject, but also characteristics of the personality, by using the pose, elements in the composition, and even the choice of technique. Science has developed
Nuclear Family
2004
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2004
"Installation with human beings (Homo sapiens) and DNA microarrays. In “The Nuclear Family” genetic differences between human beings from different groups are represented using DNA microarrays. The groups can be defined based on physical
Tree of Knowledge
2004
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2005
"The project Tree of Knowledge explores interactions between art and science by using novel cell imaging and tissue culture technologies in order to create live sculptures. When creating a sculpture, the choice of medium is critical as it directly
Cycloramadrome
2014
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2014
Cycloramadrome is a project in which the spectators can interact with the work in the immersive ambient environment. Exploiting the technology of 360-degree projection developed in the 50s, the artist sets out to utilize aspects of the surrounding
Molecular Invasion
2002
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2004
Molecular Invasion was a participatory science-theater work done in cooperation with students from the Corcoran School of Art and Design and exhibited at the Corcoran Gallery, Washington, DC. In this work, CAE/da Costa/Pentecost and selected
Metabodies
2013
This project investigates the unexpected diversity to be found on the human ecosystem and its 'social network'; this, by focusing on the language of billions of bacteria, which populate it. Sonja Bäumel tested two subjects each of them left hand
Energy conversion
1991
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2011
In the plant cell, huge numbers of chlorophyll molecules are linked one to another. When they receive light, they synchronize their activity perfectly. Each of the molecules receives and transmits photons all the way to the reaction center of the
Wheels
2013
video
Installation using real-time computer simulation. When you depict the movement of parts of the human body in a time/value co-ordinate system, you get various wave forms; in the case of repetitive movement, sine waves. During movement, most parts of
The Forest
1993
video
After finishing the computer animation version of "The Forest", Waliczky began to work on the second, interactive variant of "The Forest", in collaboration with Jeffrey Shaw and Sebastian Egner. Here, the animation becomes part of an interactive
Bio-logic - Living Structures and Swarm Bodies
2014
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2014
sonja bäumel in collaboration with maurizio montalti (Officina Corpuscoli) mirko daneluzzo & tommaso casucci (Co-de-iT) Waag Society's Open Wetlab WASP self-initiated WORKSHOP AT THE WAAG SOCIETY AMSTERDAM Interactions between Biological and Digital
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