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The Spectrascope
2004
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2004
The gallery installation of The Spectrascope consists of a large scale projection of the image updating in real-time accompanied by the 'fear frequency'*. This is an audio frequency of 19hz, which is just below the range of normal
BRAINSONGS - WELCOME TO MY BRAIN
2001
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2002
W E L C O M E T O M Y B R A I N The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic
Elusive Self
2002
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2017
ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an
Magnet
1997
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1997
Interactive digital video projection environment 14 x 8 x 7 metres 2 large scale video projections, black and white, multi-channel interactive sound In collaboration with Stuart Jones (sound) Produced whilst Artist In Residence at the
Drive
1998
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2000
Drive is a video installation that combines traditional cinematic technology with new digital and military-based imaging systems. These include new tracking, identifying, and targeting technologies. Combining old and new, analog and network,
Under Fire
2004
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2005
UNDER FIRE is an ongoing art and research project that explores militarization and political violence. It delves into the structural, symbolic, and affective dimensions of armed conflicts: the organization, representation, and materialization of
je suis (un readymade)
1990
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1990
"je suis (un readymade)" is a touchscreen television installation. Each participant directs his or her own experience through this unfolding discourse surrounding the issue of "free speech" in a mass media environment. Individuals find themselves
MK
2004
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2004
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen, human actor. (source: www.schkolne.com)
The Crystal Method
2003
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2003
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen. (source: www. schkolne.com)
Surface Drawing
1997
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2002
Experiments in creating 3D shape with the hand, conducted with Peter Schröder at Caltech, 1997-2002. (source: http://www.schkolne.com/)
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