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  • Telenoia -
    ... collective experience and a collaborative process.We want the art we make to be opened-ended, unstable and uncertain. Telenoia ias...
  • ...Apollo 13Artist: Roy AscottComment:
  • Art-ID/Cyb-ID -
    ... evolving cyb-ids, wholly unexpected combinations of images, sounds and texts are created. The project starts with a limited number... clusters drawn from the identity profiles of invited artists. The artists invited to contribute to the project are...
  • Four Imaginary Walls -
    ... at Australian Perspecta - a biennial exhibition of Australian Art, at the Art Gallery of New South Wales, 1991.
  • Wild -
    Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
  • Universal Zoologies -
    ... the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a thematic metaphor...
  • Acoustic Environment -
    ...lection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological...
  • Future Garden -
    ...Future GardenArtist: Jon McCormackComment:
  • A frame from the stereo animation A Volume of 2- Dimensional Julia Sets. This animation (like most computer animations) took up to 30 minutes per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space
  • The Bush Soul (#2) -
    ...Bush Soul # 2 is the second work in a series of three interactive art installations, presented as a three screen panoramic immersive...