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Tree of Knowledge
2004
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2005
"The project Tree of Knowledge explores interactions between art and science by using novel cell imaging and tissue culture technologies in order to create live sculptures. When creating a sculpture, the choice of medium is critical as it directly
Cycloramadrome
2014
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2014
Cycloramadrome is a project in which the spectators can interact with the work in the immersive ambient environment. Exploiting the technology of 360-degree projection developed in the 50s, the artist sets out to utilize aspects of the surrounding
Camera Lucida: Sonochemical Observatory
2007
Partner: Evelina Domnitch Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
Molecular Invasion
2002
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2004
Molecular Invasion was a participatory science-theater work done in cooperation with students from the Corcoran School of Art and Design and exhibited at the Corcoran Gallery, Washington, DC. In this work, CAE/da Costa/Pentecost and selected
Metabodies
2013
This project investigates the unexpected diversity to be found on the human ecosystem and its 'social network'; this, by focusing on the language of billions of bacteria, which populate it. Sonja Bäumel tested two subjects each of them left hand
Energy conversion
1991
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2011
In the plant cell, huge numbers of chlorophyll molecules are linked one to another. When they receive light, they synchronize their activity perfectly. Each of the molecules receives and transmits photons all the way to the reaction center of the
Remembering Mad Meg
2007
Video shadow play, two single channel animations, a series of lights and eight rotating reverse painted Lexan cylinders, sound, 3 min
Wheels
2013
video
Installation using real-time computer simulation. When you depict the movement of parts of the human body in a time/value co-ordinate system, you get various wave forms; in the case of repetitive movement, sine waves. During movement, most parts of
The Forest
1993
video
After finishing the computer animation version of "The Forest", Waliczky began to work on the second, interactive variant of "The Forest", in collaboration with Jeffrey Shaw and Sebastian Egner. Here, the animation becomes part of an interactive
The Garden (21st Century Amateur Film)
1992
In 1991 Waliczky wrote the script for THE GARDEN, an animation based on an idea which came from an old piece of Super-8 film, made over ten years before, showing a little girl playing in a country garden. The artist's aim was to portray the
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