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Time and Time again
1999
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1999
Time&Time Again extends media navigation to a site-specific context with both web- and body-based interfaces. A distributed interactive installation, the piece was commissioned by the Wilhelm Lehmbruck Museum in Duisburg, Germany, as part of its
Time Capsule
1997
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1997
"Time Capsule" is a work-experience that lies somewhere between a local event-installation, a site-specific work in which the site itself is both my body and a remote database, a simulcast on TV and the Web, and interactive webscanning of my body.
Timo Kahlen: carpe diem, 2011 interactive net art
2011
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2011
In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction
Timo Kahlen: in medias res
2020
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2020
In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction
Timo Kahlen: UR, 2006
2006
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2006
In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction
Tin Roof
Tin Roof is an advanced sound installation about eavesdropping, space, and sound, exhibited in the Muczarnok Budapest, Amsterdam and other places. (newmediabeijing.org)
To be this good...Rock of Ages
1994
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1995
The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
To Touch
1993
It seems that a simple wooden table is the only object in a smoothly lighted room. To touch - to finger, to contact, to handle. The common museum traditions, meaning that the viewer is a viewer from distance, are turned around. The art pieces starts
Touch, an interactive urban installation
2006
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2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
Traces
1998
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1999
Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
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