Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
69
70
71
72
(current)
73
(more)
309
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Intervention Mit Drei Hunden
2000
-
2000
...An expressive interaction between three dogs making comment on a debate over the changing position of
art
within Europe. Three pure-bred German Shepherds were chained at three different locations in the space. These locations were their territory to protect during the...
Plasm: In the Breeze
2000
-
2000
...Swinging out over a synthesized creek, viewers stir up the
art
ificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the p
art
icipants' position using linear position sensors mounted at the...
Plasm: Yer Mug
1996
-
1996
A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
Plasm: Above the Drome
1991
-
1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
Plasm: A Nano Sample
1988
-
1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Stream I Stream II
2003
-
2003
... logged on remotely can see the physical movement of those in the installation space re-mapped as the parallax view of a p
art
icular "stream". When more than one installation version is on exhibition at the same time they also function in the same way, in...
Parallax
2002
-
2002
Parallax is composed of three interactive video projections using very powerful high resolution video projectors and four computers with an infra-red remote visual sensing system for viewer interaction. On each screen is visible a number of figures.
The Visible Genome Project
2001
The Visible Genome Project is an interactive installation using two video touch screens and two high resolution video projections with two computers. On each touch screen is visible an array of the letters A, C, G and T, making up the base elements
An Explicit Volume
2001
-
2001
... tension between control and passivity. An Explicit Volume was shown as p
art
of OctoberFest in association with Battersea
Art
s Centre in London in 2001 and has been presented at the Ferens
Art
Gallery in Hull as p
art
of ROOTX 2002 and at The Mead Gallery,...
The Waiting Room
1998
... London, UK 1998 Exhibited 1998 in the Old Victorian Dining Room, Sheffield Railway Station, UK 1998 Funded by the
Art
s Council of England, Northern
Art
s, Photo98 and Midland Mainline. The Waiting Room is an interactive installation using two...
1
…
(more)
69
70
71
72
(current)
73
(more)
309