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Topobo
2003
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2004
Topobo is a 3D constructive assembly system with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobos coincident physical input and output behaviors. By snapping together a combination of
Tangible Business Process Analyzer
2003
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2004
Tangible Business Process Analyzer is a collaborative tool for designing what a company's business process should be, in business process re-engineering (BPR). Built on the Sensetable platform, Tangible-BPA allows mulitple users to directly
SandScape
2002
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2003
SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain.
n o w h e r e - ein welt raum spiel
2005
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2006
in cooperation with: Gerald Nestler (Research), Christof Cargnelli (Sound), Oliver Irschitz (Production) --- I treat Wittgenstein's propositions more like axioms. When I negate the axiom, 'We make ourselves a picture of the world'
mirrage
2005
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2005
in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
reservoir_bots v.2 GameMod vor a VJ
2004
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2004
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
Pins
2002
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2003
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
IP Network Design Workbench
2002
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2003
IP Network Design Workbench is a system to make performance simulation tools more accessible to a group of experts during the IP Network design process. Using TUI, it became possible to control multiple simulation parameters directly and in
Plan-it!
2000
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2000
PLAN-it! - a multisensory experience --- in cooperation with Herbert Lachmayer and Mathias Fuchs --- The Mind Zone [architects: Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art,
Expositur - a virtual knowledge space
2001
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2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
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