Archive Search

  • RobotPHONE -
    RobotPHONE is a Robotic User Interface (RUI) that uses robots as physical avatars for interpersonal communication. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. For a long time, robots have
  • ECHOHCE -
    ECHOHCE is a project for a singer and a machine generating text. The singer speaks the title of a song to be generated into a microphone. A speech recognition software translates the words into text and sends it to the Poetry Machine. The software
  • automated mirror sculpture (stainless steel mirrors, baltic birch, electrical motors) 76 3/4 x 41 1/2 x 8 inches 194.9 x 105.4 x 20.3 cm
  • the moment -
    Showing for the first time in the UK, The Moment is a vast kaleidoscopic audio-visual installation by Doug Aitken, capturing the acute sense of disorientation experienced on waking in an unfamiliar place. (Source:
  • glass era -
    Videoinstallation; 3 channels, 3 projections Ed. 2/4 3 Screens ea 225 x 300 cm
  • lighttrain -
    5 channel video installation Screen system: 190.5 x 315 x 11.5 cm. Room dimensions variable
  • Smart Tools -
    The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
  • egaku -
    egaku is a tabletop user interface designed to enhance the ideation process with seamless image management tools. Designers sketch ideas as the system captures high-resolution images of the sketches and organizes them in a transparent image
  • Reflexions - video
    His first interactive sound installation. Construction of some very bulky 8 x 8 pixel video cameras, connected then to a wire-wrapped card in the Apple ][ which digitized the images, and wrote a program for the Apple ][ which controlled a Korg MS-20
  • A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the