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Portrait on the Fly - Digital Prints
2015
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2015
Portrait on the Fly - Digital Prints Portrait Series © 2015, Laurent MIGNONNEAU & Christa Sommerer A single photography of a real fly is used as printed dots to represent the portrait of media artists, writers and curators we encountered physically
VR COLLECTION
2017
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2017
... and left Touch interface by
download
ing the zip file from my...
CHAMBERS VR
2018
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2018
... and left "Touch" interface, by
download
ing the zip file from my...
THE WISH VR
2020
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2021
... and left "Touch" interface, by
download
ing the zip file from my...
SOMEONE
2019
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2021
SOMEONE imagines a human version of Amazon Alexa, a smart home intelligence for people in their own homes. For a two month period in 2019, four participants’ homes around the United States were installed with custom-designed smart devices, including
ii - in the white darkness
2004
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2004
video
"In the white darkness“ is an interactive internet-art-piece about memory. The work was created by Reiner Strasser in collaboration with M.D. Coverley (Marjorie Coverley Luesebrink) over a period of 9 months in 2003/04. It assimilates and reflects
E[Y]GG[E]
2000
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2000
video
E[Y]GG[E] is an interactive Net Art / E-Poetry piece created in Flash in the year 2000. It is a meditation about time and space on the Net and elsewhere. Exhibited i.e.: AJAC 2000 Art Show, Metropolitan Art Museum Tokyo, Japan, 2000; Faculty
COMBATscience Augmented
2018
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2018
video
Mixed reality installation 'COMBATscience Augmented' reimagines the 2008 multimedia environment 'COMBATscience', realised in cooperation with Cathrin Pichler in the Volkstheater in Vienna, and transforms it into another sensory setting. The life
Disappearance #1, #2
2008
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2009
Light installation The unintentional glances of observers are one of the key factors in the artist's work with light sticks. For the exhibition Strom des Vergessens, terms related to the topic “remembering/forgetting” appeared briefly in the space
Facades
2015
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2015
video
Immersive audio-visual animation 'facades' is an audio-visual animation, conceived for performance in a fulldome. Fulldomes are immersive, dome-based projection environments, which – as an interface – allow full and multimodal integration of the
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