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Beijing Accelerator
2006
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2006
Beijing Accelerator was created after being inspired by a recent visit to Beijing, and the realization of how quickly the dynamics of a city could transform into such apparent modernism. Although similar to an earlier prototype, Panoramic
Tower
2011
Tower is an interactive literary art work where the computer listens to and anticipates what is to be said by those interacting with it. A self-learning system, as the inter-actor speaks the computer displays the next words, in the order of
We are family
2013
On a large white platform, the artist has arranged the typical Christmas scenario of his parents’ home: the family members, furniture and carpet from the living room, Christmas decorations, presents, and letters from family members. The annual
Boulder I
2015
Boulder I is a rock that sits upright on a cushion. Walking around the object, the viewer notices that the object had a hole on one side and is actually hollow. On display is therefore not a stone but a stone surface. Given that the eye can only
Hoch und runter
2014
An old wooden boat is suspended from a metal frame like a swing, moving forward and backward in an unnaturally slow and almost imperceptible motion. The boat neither assumes the bouncing rhythm of a wave, nor the smooth alter- nation of a pendulum,
The Exceptional and the Everyday: 144 hours in Kyiv
2014
Over a few days in February 2014, a revolution took place in Kyiv, Ukraine. How was this exceptional event reflected on Instagram? What can visual social media tell us about the experiences of people during social upheavals? If we look at images of
Freud-Lissitzky Navigator
1999
Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
Dark Matter
2016
'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
Self&Other
2015
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2016
Self&Other (2015 in progress) An in progress Robot performance, by Roc Parés & Martí Sánchez-Fibla, featuring two NAO anthropomorphic Robots. The scene is organized around an empty mirror frame, with one robot on each side. The two identical robots
Deriva
2004
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2015
Deriva is a participative media performance which takes place on public space and can be followed live, through a web browser, anywhere in the world. A smartphone, attached to a bunch of helium filled balloons, broadcasts out of control images and
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