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  • E-Sparks -
    ... by the real people in the digital dimension of the environment. The second step is to teach the creatures to hear the voice of the visitors (through microphones). They are able to identify and progressively learn words from the humans. (source:...
  • Spectropia -
    ... collector based on Vaucanson's famous 18th century automaton. He is part robot and part computer animation with a human voice - it is unclear whether he is Spectropia's creation. The Duck runs a black market business in retro objects. Driven by...
  • Crosstalk -
    ... movement and speech are re-mediated within an augmented environment employing real-time 3D motion tracking, multi-source voice recognition, interpretative language systems, 3D visualisation employing a custom physics engine, large scale projection and...
  • Her Long Black Hair -
    ... person receives an audio kit that contains a CD player with headphones as well as a packet of photographs. As Cardiff's voice on the audio soundtrack guides listeners through the park, they are occasionally prompted to pull out and view one of the...
  • Mobile Feelings -
    ... that explores the ambivalence of sharing personal information with an anonymous audience. Instead of communication via voice or images to people we know, "Mobile Feelings" lets people communicate with strangers through virtual touch and body sensations...
  • ... Puzzle (1986) with Ellen Sebring were produced in this period. Central in all of these works was the artist's voice, delivering the text in either spoken or sung form. Two significant installations were produced - Water Wheel (1985), a seven...
  • ... as two-dimensional petroglyphs. When a participant intersected with a petroglyph, it became a "smart costume", altering the voice, appearance, and sensory-motor characteristics of its wearer. Objects called "voiceholders" allowed participants to record and...
  • Landscape One -
    ... need help to walk in and explore. For this they have to make contact with one of the virtual character by selecting, using voice or touch, questions or comments from imposed sets. Questions on, for example, where they are, what is around, where one can go...
  • Universal Translator -
    ... micro video camera embedded in its head so that the camera looks directly at the mouth from very close up. The sound of the voice and video of the moving lips are captured by computers. These sounds and images provide most of the content, and are used to...
  • ... board area. Another function allowed each player to independently control their angle of view over the whole scene, and a voice phone connection between the two sites also allowed the players to speak to each other while manipulating these letters in the...