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  • it feels like home -
    “It feels like home” is an online intervention that uses the synthetic space of the browser as a stage to unfold an interactive, performative and generative virtual experience. Experimenting with the notion of time during a pandemic and isolation,
  • Heliotrope -
    Heliotrope is an artwork made using computer manipulated images and animations in which the user interacts to control the sequence of events. Like many interactive artworks the piece requires input from the user. However, unlike a computer game, the
  • ... populated: with maps, movies, mondo nuovo, grids and drifts, 'oramas...
  • Neuro-Baby is a communication tool with its own personality and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural networks allow the system to "learn" from individual
  • Loc-reverb develops Colson’s themes of location and memory, concerns seen in an earlier CD-ROM "Mindtracker". Loc-reverb blends photography and moving elements to portray the artist’s interrogation of locations, in particular London. It presents the
  • Feed -
    FEED consumes the web. A play on the technical term "data feed", FEED does not supply information, it consumes information, reducing structure, meaning and content to a stream of text and pixels. An anti-browser, FEED unravels the web. Contemplative
  • WEB-MINDSCAPE -
    WEB-MINDSCAPE is an interactive installation joining diverse aspects, such as social network, sound, brainwaves and visual elements. It creates an immersive audiovisual environment, which is site-specific, where sound is diffused in surround, and
  • Site-specific installation (La Cittadele, Saint-Tropez) plexiglass (150 x 200 cm), resin, light projection, sand 'Working with nature, Uršula Berlot sets out to discover its underlying principles, subtly intangible yet overtly percpetible. Her
  • egoscope -
    egoscopio engaged new subjectivity formats, reception amidst processes of entropy and acceleration, and transformation of the interface into the message, exploring the context of confusion between art, advertising, and information that digital
  • anet Cardiff's contribution to #10101 is a «Video Walk,» an original, immersive, site-specific art form. Museum visitors who wish to «do» Cardiff’s piece are given a small digital camcorder equipped with stereo headphones. It contains a tape