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  • The Meadow -
    THE MEADOW explores and manifests the metaphorical space which lies between the 'simulated' and the 'real' - a space to which artists are inevitably drawn. Ambiguity and irony also share this space, and it is here that new
  • COLAB Art and Architecture, Bangalore Two-person show with Christoph Schäfer, who lives and works in Hamburg, Germany. Not long ago, architectural modernism presented the glass facade as equivalent to participation and empathy with the
  • Marchtowar -
    Online gambling meets political protest. Launched in the February 2003, Marchtowar.com allowed users to place $5 bets on the time and date when the US invasion of Iraq would begin. The winner was paid in pre-paid gasoline cards, all proceeds went to
  • Changes of State -
    Elgin Talkies is a 110-year old theatre in Shivaji Nagar. This electrical installation, mostly held up with cellotape and binding wire and reconfigured almost every day, was up for 5 evenings at the theatre and on the street outside it. The
  • Windscreen -
    Windscreen is an experimental, wind-driven physical interface, 2001. Any physical scale habitable by the human body is also "inhabited" by massive levels of sensory data, equivalent to perhaps millions of analog-to-digital inputs a second. My
  • Plain Text -
    The Plain Text series plays on the “infinite monkey theorem”. It states that given an infinite amount of monkeys, typewriters, and time, the monkeys will type out any particularly text you choose. If one instructs the monkeys (or monkey simulators),
  • BICYCLE TV is a rider controlled real-time video tour of a scenic landscape in the Canadian countryside. This interactive installation consists of a 1950's style bicycle with a colour monitor (mounted in front of the bicycle facing the
  • Plot Against Time #3 (Insect Sonata (after Scriabin)), a single channel video, draws out the trajectories of insects in the my shady garden as they pass through beams of sunlight on a rare windless day in spring. The work's subtitle refers to early
  • pinwheels -
    The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
  • metaDESK -
    The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,