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The Meadow
1996
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1996
THE MEADOW explores and manifests the metaphorical space which lies between the 'simulated' and the 'real' - a space to which artists are inevitably drawn. Ambiguity and irony also share this space, and it is here that new
City of glass: Sideways
2006
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2006
COLAB Art and Architecture, Bangalore Two-person show with Christoph Schäfer, who lives and works in Hamburg, Germany. Not long ago, architectural modernism presented the glass facade as equivalent to participation and empathy with the
Marchtowar
2003
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2003
Online gambling meets political protest. Launched in the February 2003, Marchtowar.com allowed users to place $5 bets on the time and date when the US invasion of Iraq would begin. The winner was paid in pre-paid gasoline cards, all proceeds went to
Changes of State
2005
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2005
Elgin Talkies is a 110-year old theatre in Shivaji Nagar. This electrical installation, mostly held up with cellotape and binding wire and reconfigured almost every day, was up for 5 evenings at the theatre and on the street outside it. The
Windscreen
2001
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2001
Windscreen is an experimental, wind-driven physical interface, 2001. Any physical scale habitable by the human body is also "inhabited" by massive levels of sensory data, equivalent to perhaps millions of analog-to-digital inputs a second. My
Plain Text
2008
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2008
The Plain Text series plays on the “infinite monkey theorem”. It states that given an infinite amount of monkeys, typewriters, and time, the monkeys will type out any particularly text you choose. If one instructs the monkeys (or monkey simulators),
Bicycle TV
BICYCLE TV is a rider controlled real-time video tour of a scenic landscape in the Canadian countryside. This interactive installation consists of a 1950's style bicycle with a colour monitor (mounted in front of the bicycle facing the
Plot Against Time #3 (lower resolution excerpt)
2010
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2010
Plot Against Time #3 (Insect Sonata (after Scriabin)), a single channel video, draws out the trajectories of insects in the my shady garden as they pass through beams of sunlight on a rare windless day in spring. The work's subtitle refers to early
pinwheels
1999
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2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
metaDESK
1996
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1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
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