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Tracking the Net
2000
...Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and
virtual
reality. The installation has been projected to host interactive teams, which can experience a shared environment in local and in remote...
Traces
1998
-
1999
... argues that the experience allows the user to interact in a bodily way with digital worlds. As I first argued in my essay "
Virtual
Reality as the end of the Enlightenment project" (in "Culture on the Brink", Eds Druckrey and Bender, Bay books 1994),...
Traceability
2003
-
2003
... which is taken by participants of workshop in urban space. As a result, when we see the animation, we will feel
virtual
trip of urban space like "Electric wave ride" as if we were a radio wave from mobile phone to mobile phone. The process...
Tower
2011
... Odyssey. Words uttered by the inter-actor appear in a red spiral at the top of which the inter-actor is located within the
virtual
reality environment. Wearing a head mounted display the inter-actor has freedom to look wherever they wish in the...
Topology of Imaginary Skyrmions
2023
... 3D simulations of them. This interplay of digitally simulated and analogue visual effects creates a topology of hybrid
virtual
ity, which, particularly in the form of video projections that constitute an integral part of the installation together with...
To be this good...Rock of Ages
1994
-
1995
... experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
virtual
worlds exist as mind sets, where an understanding of multi-dimensional spaces is as necessary a skill as reading is for the...
To Be Is To Get Cut (Piki Piki)
2019
-
2019
... of society. To do that, I use digital media. That allows me to create a self-sustained ecosystem that exists in the
virtual
world and in a time parallel to ours. At the same time, I intend to make clear the direct interaction and connection that one...
Tillie/CybeRoberta
1997
... In many cases, there is a merging of human and machine capabilities yielding what some call cyborgs, beings whose
virtual
reach and in this case, sight, extend beyond physical location. By looking at the world through the eyes of Tillie, the...
There`s no Simulation like Home
1999
-
1999
... we are finally denied the most simple telepresent truth we expect from a mirror, putting the notion of the real and the
virtual
into question. By representing the domestic reality inside the installation as a fabrication of the technological apparatus...
The World Generator / The Engine of Desire
1996
-
1997
...The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of
virtual
environments. Seaman collaborating with the programmer Gideon May authored a complex
virtual
world generator that enables users of the system to...
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