Archive Search

  • Tesla Electric -
    ... from the International Tesla Society. In this production, we tested a new method of immersing an audience into a virtual scene. In the past we have relied on real-time graphics to give our audience a sense of moving along with the on-stage...
  • Wings -
    ... required that each audience member wear a unique head-mounted display (HMD). The HMD we chose to use was i-glasses! by Virtual i-O. Using i-glasses!, audiences were still able to see live actors on-stage and computer graphics projected onto rear...
  • Panspermia -
    ... and is distributed throughout the universe in the form of germs or spores. This piece places the viewer in the middle of a virtual world of an aggressively reproducing inter-galactic life form, and depicts a single life cycle of this unusual self...
  • ... specifically for the work. By abstracting processes used in natural evolution, the computer becomes the world within which virtual chimeras are created, through simple algorithmic rules (the Artificial Life equivalent of DNA). Artificial forms are evolved...
  • Traces -
    ... argues that the experience allows the user to interact in a bodily way with digital worlds. As I first argued in my essay "Virtual Reality as the end of the Enlightenment project" (in "Culture on the Brink", Eds Druckrey and Bender, Bay books 1994),...
  • ... the traces of what we have seen). To possess a printed vestige, to possess the image inherent in this is the paradox of the virtual, which is better suited to the glorification of the ephemeral. The soundtrack is there to enable us to go beyond the play of...
  • Be Now Here - video
    ... landscape and public places. Visitors gain a strong sense of place by wearing 3-D glasses and stepping into an immersive virtual environment. The imagery is of public plazas on the UNESCO World Heritage Centre's list of endangered places -...
  • ... of the camera lens and movements. Finally, the video still frames were texture mapped into the wire frame. Study #2 " Virtual Relief Projection for "Placeholder" Study #2 was an attempt to map camera-based images onto hand-shaped surfaces in...
  • ... and creeds. These themes will be analyzed, interpreted updated and proposed in a dynamic mode in the applications and virtual as well as multimedial contents of CICV. Contributing as a consequence, in an integral mode in the cultural and evolutive...
  • ... technology, science, architecture and culture. The project is available MMB Architectonic-multimedia installation, MMB Virtual Application and MMB Net-version. The Multi Mega Book in the Cave was developed for CAVE: Cave...