Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
66
67
68
69
(current)
70
(more)
190
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The Internal Organs of a Cyborg
1998
-
1998
The Internal Organs of a Cyborg CD-ROM tells the story of two characters whose lives and identities collide in a hospital emergency room. The story is told in the form of a science-fiction-style comic strip using stock photographs from
Beyond
1998
-
1998
In a playful spirit of philosophical inquiry, Beyond explores the paradoxes of technology, desire and the paranormal posed since the birth of mechanical reproduction: the phonograph severing the voice from the body, photography capturing the soul
Equivalents II
1992
-
1992
... that convey the
real
ism of the photographic. It...
An Anecdoted Archive from the Cold War
1993
-
1993
"An Anecdoted Archive from the Cold War" is an interactive CD-ROM and computer-media installation project that explores the inscription of historical narrative through the process of archive construction. This non-linear index, or narrative features
Tracing
1997
-
1997
Tracing is a two screen projection installation that uses the two-sides of a wall positioned in the middle of the gallery room to contrast two states of cultural difference in the information age. Texts and ambient sounds are continuously projected
A Sense of Place
1998
-
1998
An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative
Pockets full of Memories
2001
-
2001
... it with the corpo
real
presence of the contributors....
SensingSpeakingSpace
2000
-
2002
... on reflexion and self-
real
ization of one's...
So.So.So. (Somebody, Somewhere, Sometime
2002
-
2003
video
... our own experience of
real
ity. What the visitor finds...
The Living Room
2001
-
2001
video
"The Living Room" is an intelligent, interactive image, sound and voice environment. It becomes "alive" and starts to "sense" when users enter and interact with this room. Like in a perfect surveillance system all sounds, voices, gestures and
1
…
(more)
66
67
68
69
(current)
70
(more)
190