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  • ...In my Art Electronic exhibition, ELECTROURBS, 1979, at N.O. Space, In Porto Alegre and after in 1982,... 1979, at N.O. Space, In Porto Alegre and after in 1982, at Funarte, Galeria Sergio...
  • ...TerrariumKID in the web: http://artecno.ucs.br/ouroboros/places/terrarium_kid
  • ... the real and the technological virtual. (Artecno) The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment...
  • CityCluster Project -
    ... technological features, navigation and interactivity, graphic and content style. A...
  • ... as well as within an interactive team articulated by up to seven participants. The music... Sound is a musical and visual stereo virtual reality environment designed for Tracking The Net and a...
  • ...Cloning SensesArtist: F.A.B.R.I.CATORSComment:
  • ... room. Medusa's body is a vehicle of artistic comunication. The interactivity starts in... the ears (serpents) of Medusa, the chest and hand of Discobolo and the abdomen and legs of...
  • Cyber Necktie -
    ... through which the user can create and produce, in real time, his own personalized...
  • Last Supper -
    ... Cena you can visit the painting in its particulars and discover t he beau ty and the... the real architecture of the refettorio and the painted architecture by Leonardo....
  • Off-Sense -
    ... features for the %Off-Sense" is some artificial intelligences. Autonomous movements and... network game "DOOM". Video image texture and audio conneciton enables to humen common type...