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Tunnel
2000
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2000
The coal tunnel has no architecture. Its walls consist of the stuff the mine produces. It has no exterior, an interior shaped by the task for which it is intended, surfaces that are nothing but raw materials, and a shape that must follow the coal
Frames
1999
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1999
Grahame Weinbren's Frames is an interactive, three-screen projection work, using infra-red sensor arrays to detect user input, combined with randomly accessible video under computer control. It was commissioned by the NTT InterCommunications
Season in Hell: Necropolis Stati Uniti D'America
2005
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2005
Symbolizing a nation in decay and ruin, where media is all that is left of the corporeal remains of America. Where Empire runs its course. (source: http://www.zakros.com/projects/season/index.html)
Narcissus' Well: Transformations
Live audio-visual transformation and dematerialization of the viewer. [prototype] (source: http://www.zakros.com/projects/narcissus/index.html)
As Falling Falls
1996
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1996
As Falling Falls is a double interactive video projection using high resolution video projectors and two computers with a remote visual sensing system for viewer interaction. On each screen is visible a number of dancers of the Stephen Petronio
March
1996
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1997
In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity."
Plot Against Time #3 (lower resolution excerpt)
2010
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2010
Plot Against Time #3 (Insect Sonata (after Scriabin)), a single channel video, draws out the trajectories of insects in the my shady garden as they pass through beams of sunlight on a rare windless day in spring. The work's subtitle refers to early
The Castle
1995
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1995
The Castle is a large scale interactive video projection designed for specific architectural sites. The title makes reference to Kafka's novel of the same name, the work taking as its subject the incomprehensible character of systems of
The Living Room
1994
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1994
Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
Manchester Illuminated Universal Turing Machine, #23
1998
THE MANCHESTER ILLUMINATED UNIVERSAL TURING MACHINE by Roman Verostko, 1998 The Project: A family of algorithmic pen plotted drawings, each presented with the binary text for a Universal Turing Machine (UTM), was created for an exhibition in
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