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In-Viscera
1995
video
The installation proposes some poetic moments inside body landscapes using images of a scrutinezed body by technological medical devices. An internal camera circuit travel generates videolaparoscopies of viscera, coming from a surgery, that are
Trans-E: The Body and Technologies
1994
-
1995
video
The exhibition TRANS-E (trans, transit, trance!) consists of four installations shown simultaneously: Bio-Biblion, A-fetus, In-fluxus and The Supper. TRANS-E creates a series of experiences for the visitor involving the entire body.BIO-BIBLION is
Grove
1994
This videoinstallation offers an artificial and hybrid grove with trunks which support television sets with images of tree trunks. These pieces of trees like life pieces contrast with the trunks images which turn on the screens. It provokes a
Paragens
1991
Paragens is a video installation with three environments: Clareira, Eye and Wall. The room in a dark blue is a like a data space full of electronic images, photographies, projections, reflected images. The visitors by they moving-around can get a
Fire
1990
video
The video performance had been presented in Salerno, Italy, during the ARTMEDIA Congress (1992). The space of Paula Verengia's Gallery had been drawned with slides and video projections on the back of the room. An Italian Dancing Company named
PULSAÇÃO OU ONDA OU VERMELHO, NÃO VERDE
1986
Multimedia installation with neon, recorder and cassette tape, repeating graphs of electrocardiograms, transcribed in neon, which generate sensations of living inside a heart.
ELETROURBS, ELETROGRAVURAS
1979
-
1983
video
In my Art Electronic exhibition, ELECTROURBS, 1979, at N.O. Space, In Porto Alegre and after in 1982, at Funarte, Galeria Sergio Milliet I used one electronic stetoscope to amplify the heart beats for medical diagnostics, and creatively I intended
TerrariumKID
2003
TerrariumKID in the web: http://artecno.ucs.br/ouroboros/places/terrarium_kid
NTAV POCKET CAVE
2004
-
2009
video
The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with
CityCluster Project
2002
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2002
CityCluster is a virtual-reality networking matrix with original technological features, navigation and interactivity, graphic and content style. A creative virtual networking terrain with ingenious tools, where visitors, with their own creativity
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