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Touch, an interactive urban installation
2006
-
2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
After Microsoft
2007
-
2007
... added gro
und
ing. The horizon...
Flack Attack
2005
-
2005
Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a di
stri
buted model for magazine production. The workflow starts with a wiki, a web page allowing for open and
Venetian 3
2009
-
2009
... ambient so
und
s of Venice into...
The Port
2005
-
2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
SWARM
2010
... crucial to
und
erstanding the...
Self-Portrait
2010
... lays the gro
und
for a significant...
Radius
2010
... is a so
und
-reactive media...
CHAMBERS
2001
-
2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
DYNASTY
2009
-
2007
video
"DYNASTY" is Stenger's third Virtual Reality movie, programmed for web-based VRML, but also conceived for immersion. Synopsis: A child again, you encounter ancestors from a remote past, who welcome you to your Dynasty. Together you will reach
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