Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
63
64
65
66
(current)
67
(more)
105
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Instant Places
2002
Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
Explosions in the Sky
2008
-
2008
The video is a game between pressures: the atmospheric pressure, the artificial pressure and the digital com-pressure; the result are fragments, material, picture and sound units. The bottom and the top seems fighting but, in reality, this is their
Avatar
2007
-
2009
The photos are overlaps of avatars (images used in chat everyone chooses to represent themselves) of people i met chatting. I’ve chosen the virtual world of chat as a meeting place par excellence of contemporary, where everyone can put on fleeting
Deepwater Horizon
2010
-
2010
This work is the result of the overlapping of the most viewed worldwide YouTube videos since 20th of April 2010, day of the Deepwater Horizon drilling rig explosion, one of the biggest environmental disaster in recent years. I took these videos for
1,4..19
2013
-
2014
Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
Selfpad
2011
-
2011
The moment of making and the creation gesture itself is summarized in this video. The trackpad is the only witness of the work ‘in fieri’, silent translator of mechanical moves into electrical and digital pulses, as the fingers themselves that
Feeding Consciousness
2023
-
2023
Feeding Consciousness takes inspiration from the fabled tower of Babel, when a united and ambitious people having attempted to reach for the stars, were confounded by God, their previously common language made incoherent, forcing them to scatter
GaribaldiMap
2012
-
2012
“GaribaldiMap” intends to map all monuments to Giuseppe Garibaldi, as far as possible, throughout the world. Probably most statues of the “hero of the two worlds” can be found in squares, crossroads or main streets. This could be one of the reasons
Tryalogue
2013
Three white balls in the field of snow. The balls are robots capable of autonomous and coordinated movements. They are exchanging information about their reciprocal positions and are using as a motion equation the law which is qualitatively
FIELDS 2.1
2012
Fields 2.1 is an attempt to create an illusion of consciousness in non-living matter. A moving eye is a property that allows the viewer to perceive the “inanimate” as the “conscious”. Using magnetic fields and ferrofluid technologies the artists
1
…
(more)
63
64
65
66
(current)
67
(more)
105