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  • Skull v02
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1994 The original version of this image, Skull v1 was first
  • Portrait on the Fly - Digital Prints Portrait Series © 2015, Laurent MIGNONNEAU & Christa Sommerer A single photography of a real fly is used as printed dots to represent the portrait of media artists, writers and curators we encountered physically
  • VR COLLECTION -
    4 VR sequences for Oculus & Touch from earlier work: "Angels", "Chambers", "Dynasty and "The Isle that was a Book". Released in 2017 Experience a VR scene from the "VR COLLECTION" with your Oculus helmet and left Touch interface by downloading the
  • CHAMBERS VR -
    A Stenger Classic in minimal style and with intense VR atmosphere. Released in 2018 Experience one excerpt from "Chambers VR" with your Oculus helmet and left "Touch" interface, by downloading the zip file from my website. Link on left.
  • THE WISH VR -
    VR movie in progress with video version published in 2015 Currently being transfered into Unity and Oculus. Experience one excerpt from "The Wish VR" with your Oculus helmet and left "Touch" interface, by downloading the zip file from my website.
  • SOMEONE -
    SOMEONE imagines a human version of Amazon Alexa, a smart home intelligence for people in their own homes. For a two month period in 2019, four participants’ homes around the United States were installed with custom-designed smart devices, including
  • "In the white darkness“ is an interactive internet-art-piece about memory. The work was created by Reiner Strasser in collaboration with M.D. Coverley (Marjorie Coverley Luesebrink) over a period of 9 months in 2003/04. It assimilates and reflects
  • E[Y]GG[E] - video
    E[Y]GG[E] is an interactive Net Art / E-Poetry piece created in Flash in the year 2000. It is a meditation about time and space on the Net and elsewhere. Exhibited i.e.: AJAC 2000 Art Show, Metropolitan Art Museum Tokyo, Japan, 2000; Faculty
  • Mixed reality installation 'COMBATscience Augmented' reimagines the 2008 multimedia environment 'COMBATscience', realised in cooperation with Cathrin Pichler in the Volkstheater in Vienna, and transforms it into another sensory setting. The life
  • Disappearance #1, #2 -
    Light installation The unintentional glances of observers are one of the key factors in the artist's work with light sticks. For the exhibition Strom des Vergessens, terms related to the topic “remembering/forgetting” appeared briefly in the space