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Faces in the Sky
2010
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2010
Look to the clouds trying to image faces is a carefree game that everyone does. In Faces in the Sky the artificial intelligence of a computer try to do the same action through an algorithm made for search human faces inside photos. I submitted to
Feeding Consciousness
2023
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2023
Feeding Consciousness takes inspiration from the fabled tower of Babel, when a united and ambitious people having attempted to reach for the stars, were confounded by God, their previously common language made incoherent, forcing them to scatter
Human Flesh Line
2013
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2014
Video-makers frequently use a tool called vectorscope to measure frames saturation and hue. The color balance of a film is based on a line technically called flesh line, where all the human tones arrange on. It’s is very interesting how, unlike
Rigid Waves
1992
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1993
video
In Rigid Waves, the acoustic mirroring of Narcissus and Echo is transformed into a visual form. Approaching the mirror, the viewer is confronted with a reflection that does not correspond to normal perception. Only an illusionary visual echo of
eCulture Factory
2005
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2008
video
ECULTURE FACTORY 2005 A temporary Laboratory for Digital Culture and Interactive Media directed by Monika Fleischmann and Wolfgang Strauss, was funded by the EU, the Bremen Senate and Fraunhofer IAIS (May 2005 – May 2008). The objective was to
Instant Places
2002
Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
Mobile Unit
2001
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2001
video
MOBILE UNIT 2001 The basic goal of the Mobile Unit is to provide a fully-fledged networked multimedia environment, which can be set up in any space without a direct Internet connection. This environment should enable people to display, edit and
La maison sensible (The Sensitive House)
2015
Scenocosme (Grégory Lasserre & Anaïs met den Ancxt) in collaboration with Lola and Yukao Meet (Lola Ajima & Yukao Nagemi) La maison sensible is an interactive installation that augments the physical space and the relationship between an onlooker
1,4..19
2013
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2014
Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
PointScreen
2001
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2002
video
PONTSCREEN : MINORITY REPORT STYLE INTERFACE 2003 PointScreen is an interface for touchless control of a screen. Inspired by the Theremin, the first electric musical instrument that can be played without touch, we have developed a digital technology
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